Click on the game's title for more information, downloads, etc.
The games are presented in order of release.

Lost Records: Bloom & Rage, 2025

A game from Don't Nod -- rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.

Nina worked on Lost Records: Bloom & Rage as the principal narrative designer, and also as a writer.

Open Roads, 2024

In Open Roads, a game from The Open Roads Team, in collaboration with Annapurna Interactive -- Tess and Opal embark on a road trip adventure to explore a series of long-abandoned family properties, unearthing the past.

Nina worked on Open Roads as a level designer.

Nonno's Legend, 2022

A game about Nina and her grandfather playing make-believe. Spin and tinker with a magical globe that allows you to re-shape the planet.

Created by Nina Freeman (design), Jake Jefferies (code, art) & Ryan Yoshikami (sound)

Last Call, 2021

A game about Nina’s experience as a survivor of domestic violence. Respond to her poetry with your own voice, as you find pieces of it scattered throughout her partially packed apartment.

Created by Nina Freeman (writer, designer, code) & Jake Jefferies (code, art)

We Met in May, 2019

A collection of short, comedic games about love. Each game is a vignette depicting a memorable date between Nina and her future husband.

Created by Nina Freeman (design), Jake Jefferies (design, art, code) & Ryan Yoshikami (sound)

Grass Stains, 2018

A 2-player game about a couple of friends and a soccer ball on a warm summer day. Will you play nice, and help your friend up when they fall, or tease them by scoring goal after goal?

Created for Fantastic Arcade (2018) by Nina Freeman (design), Diego Garcia (design, art), Aaron Freedman (design, code) & Amos Roddy (sound)

Lost Memories Dot Net, 2017

A game about life on the internet in 2004. You play as teenage Nina, building your blog, and chatting about life with friends online.

Created for The Manchester International Festival (2017) by Nina Freeman (writing, design), Aaron Freedman, Yeule (sound) & Jenny Jiao Hsia (art)

Tacoma, 2017

Tacoma is a sci-fi narrative adventure from Fullbright. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Nina worked on Tacoma as a level designer.

Kimmy, 2017

A game about a summer spent babysitting in late 1960s Massachusetts. You play as Dana, who stumbles across Kimmy--a tiny girl wandering around alone in her neighborhood. Dana decides to take Kimmy under her wing, worried that she's having trouble making friends, and decides to be her babysitter.

Created for Humble Bundle by Nina Freeman (design, writing), Aaron Freedman (design, code), Laura Knetzger (art, writing), Louie Zong (music) & Amos Roddy (sound)

Bum Rush, 2016

A 2-8 player car combat dating sim racing game. Each player plays as one of a group of college roommates who all have a hot date on the same night. Of course, everyone wants to take their date home for some sexy business, but they don't want to share the room! So, whoever gets home first gets to use it for the night!

Created for No Quarter by Nina Freeman (design, code), Emmett Butler (code), Diego Garcia (art) & Maxo (music)

Cibele, 2015

A game about Nina, a nineteen year old who is dating a young man she met in an online game. You step into her shoes, exploring her computer and chatting with her lover as they get closer to meeting in real life.

Created by Nina Freeman (writer, designer, code), Emmett Butler (designer, code), Rebekka Dunlap (art) & Decky Coss (sound)

Freshman Year, 2015

A game about Nina’s experience being sexually assaulted at a bar during her Freshman year of college.

Created by Nina Freeman (writer, designer, code), Laura Knetzger (art) & Lawra Suits Clark (sound)

Table Talk, 2015

A Twine game inspired by a painting from the Wellcome Collection, about young girls passing notes and engaging in mundane gossip.

Created for the Wellcome Collection by Nina Freeman.

how do you Do It?, 2014

A game based on Nina’s childhood memories of using Barbie dolls to try and understand how sex might work.

Created by Nina Freeman (writer, designer, code), Emmett Butler (designer, code), Marina Kittaka (art) & Decky Coss (sound)

A Pretty Ornament I Made, 2014

A game about stuffing Christmas ornaments during a tense family conversation.

Created by Nina Freeman (design, code), Aurahack (art) and Decky Coss (sound)

Space Dad, 2014

A game about Nina and her Dad. He's a truck driver, and little Nina wonders what kind of adventures he gets up to while he's away.

Created by Nina Freeman (design), Emmett Butler (design, code), Marina Kittaka (art) & Decky Coss (sound)

Mangia, 2014

A Twine game about Nina's experience with chronic illness.

Created by Nina Freeman

Deutsches Haus, 2014

A game about the Deutsches Haus at New York University. It was made as a part of Lea Schoenfelder's artists residency at the Deutsches Haus. This game is bilingual. It is playable in either English or German.

Created by Lea Schoenfelder, Emmett Butler, Nina Freeman, audio by Decky Coss.

Ladylike, 2013

A game about Nina and her mother running errands. Through dialogue and vignette, it examines the societal expectations placed on young girls in the most ordinary life settings.

Created by Nina Freeman (writer, designer, code), Emmett Butler (designer, code), Winnie Song (art) & Decky Coss (sound)

My House My Rules, 2013

A game about Nina hiding snacks from her Mom as a child. Create a stash of snacks for later, but don’t get caught!

Created by by Nina Freeman (design, code, art), Emmett Butler (code) & Seagaia (sound)

Hokuto no Huchen (Fist of the North Karp), 2013

A game about Nina going on a fishing trip with her Dad. He asks her to help him take the fish off the line, but the fish is flopping all over the place! Snatch it before you get fish-slapped!

Created by by Nina Freeman (design, code, art), Emmett Butler (code) & Decky Coss (sound)

A Dating Sim, 2012

A Twine game about Nina's experience being inappropriately touched at a party.

Created by by Nina Freeman

Perishable, 2012

A Twine poem-game about a sex worker set in a science fiction universe.