Nina's Portfolio (mostly complete, but under construction!)
Her best known personal works include Cibele, how do you Do It? and Last Call. Her games have garnered global recognition, and have been shown at the V&A in London, The Museum of Pop Culture in Seattle, the Triennale Milano in Milan, and more.
Nina has also worked with a number of video game studios. Most recently, she worked with Don't Nod Montreal as the Principal Narrative Designer, and as a writer, for Lost Records: Bloom & Rage. She previously worked at Fullbright, and did level design for Tacoma and Open Roads. She has given many talks at events around the world, and participated as a juror for events including the Independent Games Festival and BAFTA awards.
The best ways to support her work are: buying a game, subscribing on Twitch, sending a tip or buying her a coffee.
Contact her at this address or find her at the sites below.